Hello! I actually posted a shot of this level months ago but recently deleted the post as the image was huge and my host has unfortunately stopped hosting now.
As I rarely post anything anyway I thought I’d do a screenshot montage (Rocky style!) to show a map from initial blocking out and lighting tests to the pretty much final level as it is now.
The map in question is DM Lost. A mid sized deathmatch map built in UDK using the stock temple assets that a couple of Epic’s tech demos use. It’s built more as a beauty piece rather than a fully playable level but does include weapons and spawn points.
I thought the shots would help show my general creation process and provide some insight into the hours put into such a project. Enjoy!